Bartok
03-17-2008, 02:47 PM
Scout: Scattergun, Pistol, Bat: Use your pistol for long range, the scattergun is for face to face kills. Bat: hit some homers with it;)
Soldier: Rocket, Shotty, Shovel: Rockets are great for long range stationary targets (SENTRIES!!!) and anything that gets in the way. Shotty is your up-close back up, blast someone with your rocket then chase em down with shotty. Shovel: Go dig a ditch... IN SOMEONE'S BRAIN!!!!;)
Pyro: Flamer, Shotty, Fireaxe: Get in real close with your Flamer, torch em, then chase with shotty or run away and let em burn. Best class for targeting medics and spies. Use your shotty for long range, and when running away. Fireaxe: CHOPPA CHOPPA!!!
Demoman: Grenade Launcher, Sticky Launcher, Bottle: Stickies are for defending and jumping, left click to lay a sticky, right click to detonate. You can only have 8 stickies setup at a time. The grenade launcher is better for assaulting, and great for taking out sentries (a direct hit from one grenade will kill most classes) so spam engi's and their sentries. Bottle: Drink up... THEN SMASH:twisted:
Heavy: MG, Shotty, Fists: Use the MG to lay down immense fire, but make sure you've got a medic when you do. In fact every heavy NEEDS a medic to be truely offensive. Mouse2 spins the barrel, when you think someones coming, start spinning, its essential for firing quickly. Shotty is shotty, use when you run out of MG ammo, or want to run and shoot;) Fists: Mouse1 punches with the left, Mouse2 punches with the right, uppercuts are criticals... RIGHT IN THE FACE!!:D
Engineer: Shotty, Pistol, Wrench, PDA: Use shotty for short range, pistol for long. 4 brings up the PDA which lets you build everything. Pressing 5 will let you demolish your own buildings. use the wrench to repair, upgrade, and bash the skulls of every spy that comes near:)
Medic: Syringe gun, Heal-O-Matic, Bone Saw: The Syringe gun is your only ranged offensive weapon, though it doesnt have great range. The syringes themselves have a pretty severe drop over distance, so always aim a little higher. with the healer use right click to heal, and left click to initiate uber-charge when the uber meter is full. uber-charge gives 10 seconds of invulnerability to medic and whoever is getting healed. Bone Saw: Take the enemy apart at the joints:smirk:
Sniper: Sniper Rifle, SMG, Machette: Rifle is for long range, when you scope in it starts charging, the more it charges the more damage it does. Headshots are the only critical hits for a sniper rifle. Use your SMG to cover yourself from anything you cant snipe first. Machette: Its not just for the bush;)
Spy: Revolver, Sapper, Butterfly Knife, Disguise kit: The revolver is your only ranged weapon, which is fine, because it does more than enough damage, and if you stand still while firing, you can snipe with it. Use your sapper against all engi's buildings; the sapper works by slowly draining power from the building until it explodes, when a building is sapped it stops working, so sap a sentry then knife the engi. Backstabs with your knife kill anyone instantly, unless they're ubercharged. When attacking a specific class, disguise as another class, so don't try taking out engi's as an engi (its a little suspicious when you see you running at yourself). Mouse2 cloaks, and 4 opens the disguise kit. Its also possible to disguise as one of your team, so get creative;)
Soldier: Rocket, Shotty, Shovel: Rockets are great for long range stationary targets (SENTRIES!!!) and anything that gets in the way. Shotty is your up-close back up, blast someone with your rocket then chase em down with shotty. Shovel: Go dig a ditch... IN SOMEONE'S BRAIN!!!!;)
Pyro: Flamer, Shotty, Fireaxe: Get in real close with your Flamer, torch em, then chase with shotty or run away and let em burn. Best class for targeting medics and spies. Use your shotty for long range, and when running away. Fireaxe: CHOPPA CHOPPA!!!
Demoman: Grenade Launcher, Sticky Launcher, Bottle: Stickies are for defending and jumping, left click to lay a sticky, right click to detonate. You can only have 8 stickies setup at a time. The grenade launcher is better for assaulting, and great for taking out sentries (a direct hit from one grenade will kill most classes) so spam engi's and their sentries. Bottle: Drink up... THEN SMASH:twisted:
Heavy: MG, Shotty, Fists: Use the MG to lay down immense fire, but make sure you've got a medic when you do. In fact every heavy NEEDS a medic to be truely offensive. Mouse2 spins the barrel, when you think someones coming, start spinning, its essential for firing quickly. Shotty is shotty, use when you run out of MG ammo, or want to run and shoot;) Fists: Mouse1 punches with the left, Mouse2 punches with the right, uppercuts are criticals... RIGHT IN THE FACE!!:D
Engineer: Shotty, Pistol, Wrench, PDA: Use shotty for short range, pistol for long. 4 brings up the PDA which lets you build everything. Pressing 5 will let you demolish your own buildings. use the wrench to repair, upgrade, and bash the skulls of every spy that comes near:)
Medic: Syringe gun, Heal-O-Matic, Bone Saw: The Syringe gun is your only ranged offensive weapon, though it doesnt have great range. The syringes themselves have a pretty severe drop over distance, so always aim a little higher. with the healer use right click to heal, and left click to initiate uber-charge when the uber meter is full. uber-charge gives 10 seconds of invulnerability to medic and whoever is getting healed. Bone Saw: Take the enemy apart at the joints:smirk:
Sniper: Sniper Rifle, SMG, Machette: Rifle is for long range, when you scope in it starts charging, the more it charges the more damage it does. Headshots are the only critical hits for a sniper rifle. Use your SMG to cover yourself from anything you cant snipe first. Machette: Its not just for the bush;)
Spy: Revolver, Sapper, Butterfly Knife, Disguise kit: The revolver is your only ranged weapon, which is fine, because it does more than enough damage, and if you stand still while firing, you can snipe with it. Use your sapper against all engi's buildings; the sapper works by slowly draining power from the building until it explodes, when a building is sapped it stops working, so sap a sentry then knife the engi. Backstabs with your knife kill anyone instantly, unless they're ubercharged. When attacking a specific class, disguise as another class, so don't try taking out engi's as an engi (its a little suspicious when you see you running at yourself). Mouse2 cloaks, and 4 opens the disguise kit. Its also possible to disguise as one of your team, so get creative;)