PDA

View Full Version : |GA| Modded Server


KocK GoBlin
09-26-2008, 04:43 PM
While we have time to experiment, I wanted to try out a mod that lion the tiger alerted me to. The mod is called OpenWarfare. I'm sure some of you have played it already. It's basically a tactically minded mod with a daunting number of customizations. There are a few things I wanted to get feedback on before turning this server over to the public.


1) Overview
Take a quick look at the Wiki here (http://openwarfaremod.com/wiki/index.php?title=Main_Page#Installing_the_mod_for_t he_first_time) so you can get a better idea of what the Mod is all about. The goal here is to have a server that compliments the current S&D server, not competes with it. I want to get the gameplay tweaked enough to where it feels like something new, but you still feel like you're playing COD4.

2) How hardcore is hardcore?
Do you wish for even less HUD items on your screen or are you ok with how it is now? For example hit X icons can be tweaked or even completely removed. Inventory HUDs can be added. Would you like to always see the mini-map? Etc. Do you think less is more or would you like to see some non-HC HUDs make it into the game?

3) Weapon customization
Would you like greater variation in damage/distance in weapons or would you rather they stay the way they are now. I'm not yet sure if certain bugs such as the P90 rushing have been resolved in the mod, but if they have, would you like the bugs fixed or are you accustomed to how it is now?

4) Perks/Hardpoints
Would you like to see some perks disabled? Want Martyrdom to only work if the person has a nade left? Want UAV removed? How different would your builds be if you didn't have to worry about UAV Jammer? Want to remove A/S's altogether?

5) Custom Maps vs. Standard Maps
One of the main reasons I want to do a modded server is for custom maps. Would you like to see a mix of custom and standard maps? Or would you rather have an all custom map server? All custom maps will be packaged into a .zip file for everyone to download and install prior to getting into the server. This will allow you to go from custom map to custom map without having to wait for a 5-10 minute download. This will also free up bandwidth for newcomers to use when downloading maps during map changes.


Any and all feedback would be appreciated. Anyone that has played this mod please feel free to comment on it.

Nilla
09-26-2008, 05:46 PM
Sounds good. one of the things you mentioned that i liked is removing the X hit icons but only when you are shooting through an object or wall(not sure if there is an option for it but i believe there is). I think putting a mini-map on at all times would reduce the "hardcore" feel to it unless you were to have it so enemies would not appear on it at all. The biggest thing i would like to see in there is the 'no gun sway' fix. Another thing would be to add a sound when someone is planting the bomb and not just defusing. Personally, i like to bunny hop but i think there is a way to disable the weapon if you are jumping with the mod so that it doesn't completely remove hopping but you cant hop and shoot at the same time. I know there is also a way to delay sprinting at the start of each round for a certain amount of time if ppl want to reduce rushing. One last thing is there is a way to show the players name of whos talking even in hardcore which i think would be useful.

As far as perks go, personally i would like to see martydom and last stand completely disabled. I also would like to see noob tubes, rpg's, and even clays gone but i doubt that will happen. Now as far as UAV's, AS, and choppers go, i say just remove them all. That way you have that 2nd perk empty plus I think it would just be more fun with all of them gone. I think that custom maps and standard maps would be good to have on the server. A few custom maps that ive played are very good but i still like a lot of the stock ones as well. Last couple things i saw that might be funny to put in is a bleeding effect and drop weapon. For the bleeding effect, i guess if you get hit and start bleeding you have to stop and mend your wounds or you die and for the drop weapon if you get hit in the arms you actually drop whatever you have equipped.

baggedmazda
09-26-2008, 06:11 PM
GA need a paintball mod server thought i would just throw that out there

KocK GoBlin
09-26-2008, 06:18 PM
I can add in the no sway fix.
Can't do the voice recognition thing from as far as I can tell
Currently your aim is effected when jumping (which is how it should be IMO)
Hit icon is currently set to disabled thru the wall
Would rather not delay sprinting. Rushing is just how some people play.
Currently all hardpoints (UAV/AS/Chopper) have been disabled.
Bandaging is active but may be disabled. Have to check it out first.

Would people still like reflective FF or straight FF with TK punishment. Be forewarned, the TK punisher built into the mod looks a bit simplistic to me. Could easily be abused for griefing.

SpeedRacer
09-26-2008, 06:35 PM
I like the idea of removing UAV, AS, and choppers altogether. I think it'll make a more competitive game. I understand what Nilla is saying about hopping but the only way I think we should do that is if they can't shoot while they hop and, this is the big one, when someone hops it drains half or a large percentage of their stamina. This way we don't have people jumping across doorways and around corners nonstop, which is what would happen otherwise. I'd be all for removing hit indicators no matter the circumstance (through a wall, smoke, etc or not; no indicator) and keeping the no hud.

Obviously, imo, if there is a fix for the p90's "4th perk" then implement it. I'd be all for removing martyrdom and last stand as well as m203s. If we can keep the limit of RPGs to 2 then I'd be for keeping them. Also I'd like to reduce the amount of clips you start the round with. It is pretty rare to run out of bullets as long as you're not spamming so lets make it a point to conserve your bullets so that if you don't you gotta look for guns on the ground.

Custom maps are a must, but I think we should only keep a very few standard maps, just the ones that are highly liked (ie: Broadcast).

Oh, personally, I don't like the idea of the bleeding effect, considering our health is next to nothing in hardcore anyway I think that would just be foolish, same goes for dropping your gun.

Edit: Personally I like reflective FF, I think the standard FF can easily be abused and people can be victims too easily (ie: I'm priming a nade and I get picked off by a sniper but I have 3 teammates beside me, boom goes my nade and my 3 teammates die and I get auto kicked for TKing 3 people=lame).

Uthanak
09-26-2008, 06:45 PM
uh Speed, you only get 2 RPGs :)

anyway, I agree with most of what Speed said. But I would like to keep M203's. How about removing Overkill?

Has far as your guys' talk about hopping. I would want to keep a no hopping rule. I just don't like hopping at all.

EL_Mariachi
09-26-2008, 07:05 PM
The one thing i'd like to see removed if possible at all is the name that appears above a players head, to identify if its friend or foe. I think this will make the game more realistic, and have you identify by visualization up more closer to the character. Besides, the clothing differences between Spetz and SAS and the other one is very distinguishable.

AS and Helis should be removed completely, and I'm not a fan of last stand and martyrdom either, they should be disabled somehow.

Overkill I think should be left alone. And a no hopping rule should be in effect all the time. I hate it when i get killed by a skilled hopper, because I myself is not too good at it he he he.

I also like the reflective FF concept. And custom maps is a great plus to the game.

lion the tiger
09-26-2008, 08:39 PM
Kock et al,

The modded server I've been playing has instituted the bleed effect. It sucks. It might be better after getting more used to it, but I just had an instance where a team mate shot me and I bled out before I had a chance to bandage.

Maps, a high custom to standard map ratio would be awesome. (I have more to recommend from that link I sent you).

No UAV? Wow, I could use something besides UAV jammer on all my kits.

Another thing the openwarfare mod can do is auto-level. The one server autolevels everyone to 55 after the first kill and unlocks all the perks/skins/accesories. Which is nice because it sucks to start all over from 1. They have prestige levels so you can still level up if you care about that kind of thing.

lion the tiger
09-26-2008, 08:41 PM
Also, the featureswhere it shows how many people are left on your team and who is talking on the mic are both nice to have, the mic icon more than the # left on your team.

Dopefish
09-27-2008, 12:41 AM
Here are some things that I'd personally like to see:

Martyr Dom and Last Stand disabled.
A forced no early grenade rule. I.E. as much as the player tries to throw one before 2:40, it won't allow it.
Names above players' heads removed so that you need to pay attention to uniform. I think this will help players tell the difference better than they do now. Plus it adds to some more realism.
All hardpoints removed. And in this case, you might as well disable the UAV jammer perk, too. (This is pretty optional. I still wouldn't mind UAV only.)
Hit blips disabled entirely.
No bleeding effect. We only have 30 health as it is and we die pretty much right away. The last thing you want is your teammate running from cover to spend 15 seconds on bandaging.
The P90's "4th" perk corrected, and also the silenced-G3-knife-bug fixed.
I've seen other mods where they handle jumping differently. Perhaps something that can tweak the values of this.
As many HUD elements disabled as possible. Perhaps the only thing that should be on the screen are players' text. Seeing who's killing who is very helpful and removing that is kind of optional. You can actually disable most of these from the client yourself, but there's no point in doing it if everyone else can see it, too.
I once played on a custom server that had Specular Lighting forced off. I think this would be neat. This will remove the aura/glow/shininess around players that make them stand out. You can see the difference with these two screenshots I made. Specular On (http://imk.cx/screenshots/cod4/specular-on.png) - Specular Off (http://imk.cx/screenshots/cod4/specular-off.png). As you can see, it makes the players blend in more and a bit more difficult to see. I think this would add to some challenge and make it more interesting to play. Since it will force the option off, everyone will see the same thing and there's no risk of it becoming unbalanced.
I'd like to keep reflect, but tweak it slightly. Perhaps at the start of the round, for maybe 5 seconds, have friendly fire disabled entirely. After 5 seconds, it will behave like regular reflect. Too many times I've decided to switch my kit and as I go to click on the kit I want to use, it spawns me and removes the interface which causes me to shoot and kill myself. I know you can right click instead and you won't fire, but not everyone knows that and it's not always on the top of my mind.
If it's a custom server, then you might as well run custom maps. :) I don't know which maps are good, but it would be nice to have some changes. I agree with zipping them up and offering them on the website. This could also potentially cause more traffic to the website and get more people registered.
Fix the AK47 so silencers and red dot sights don't lower the damage. This is the only gun in the game that is affected like this.



That's all I could come up with for now. :)

baggedmazda
09-27-2008, 03:42 AM
i think by turning the shooting while hopping off kinda promotes more hoping and making it drain your stanima(aka bf2 does this)also. it makes you hop alot and go prone a ton causeing people to start doing the flying fish thing to get kills if you have ever played bf2 this happens all the time and just becomes nature to everyone. this sounds realy good as the mod goes i will be there to try it should be very fun

DrMcNinja
09-27-2008, 11:08 AM
I've read over some of the openwarfare mods tool, features, etc and I must say I really like the looks of this mod for the basis of our mod server. As kock already knows, I've been dabbling with modding on and off the past few months and have learned plenty of ways to mod weapons and a little about perks. With the openwarfare mod aside, here are some ideas for a modded server:

1) Weapons tweaked to have superior properties in certain situations/ characteristics
Assault Rifle examples:
The m4 would be the best in terms of rate of fire with minimal kick
The AK would be the best in terms of damage and impact rating
The g3 would be the best in terms of accuracy and with minimal kick
The m16 would be the "all around" balance of weapon characteristics
Submachine Gun examples:
The Mp5 would the "all around" balance of weapon characteristics
The p90 would be the best in terms of clip size and rate of fire
The Skorpion would be the best in terms of accuracy and minimal kick
The uzi would be the best in terms of rate of fire and damage
The ak74 would be the best in terms of damage and impact rating

Some of you may be wondering how we could have weapons with "superior damage" in HC when almost everything is a 1-2 shot kill. Well, I suggest we run the game in normal mode; we can remove the radar or crosshairs, or anything we like (another perk of running the game in normal is we can have the round timer on the bottom right corner of the screen). I could then tweak the gun damage to go something like this:

Sniper rifles: 1-2 shot kill
Assault rifles: 1-3 shot kills
LMG: 1-2 shot kills
Submachine guns: 2-3 shot skills
Shotguns: 1-2 shot kills

* I'm still looking into it, but I'm pretty sure we can mod the weapon damage multipliers so that ANY headshot, is a 1 shot kill.

We could also add single player weapons to the game; for example a silenced sniper rifle or a rocket laucher (instead of the RPG) that actually shoots accurately.

2) Perks

If we were to run the modded server in normal mode, we could also tweak ALL the perks to make them all a viable selection. As it stands right now, Stopping power, juggernaught and sonic boom are useless in HC. Here are some examples of how we can mod perks:

- we could make deep impact a perk 1 and/or perk 2 or 3
- we can mod martyrdom to drop a flash or stun
- we can change c4, m203s or claymores to give you more or less exlposive devices
- we can set up m203, claymores, c4, etc as a Perk 2, forcing people to give up "the good perks" if they want explosives


3) Misc other changes we can do in a mod

- Mod all the weapons to have horrible accuracy while jumping
- Mod all the weapons to have horrible hip accuracy (we can alter steady aim to improve the hip accuracy drastically)
- Mod the sniper rifles to have zoom in functions
- Mod the life/hp recovery rate (improve/decrease)

What I'd like to see?
1) The weapons adjusted as per my first idea up above
2) Reflective FF should stay
3) Alter the perk selections to bring balance to what kind of kit you are trying to create. IE explosives will get you pretty much just explosives hehe.
4) Jumping and hip accuracy needs to be nerfed
5) Mostly custom maps with a few of the "good" default maps
6) Run the game in normal mode and remove everything but the round timer. *I'm pretty sure you can still get the UAV with a three kill streak if you remove the normal UAV hud.
7) Completely remove the hit-confirmation-indicator
B) Remove the red/green name tags above players
9) Set it up so that airstrike kills don't count towards a kill streak; remove helicopter

KocK GoBlin
09-27-2008, 12:03 PM
Most of the things you guys are asking for have been implemented (or can be), I just couldn't sit there for an hour and go over everything that I had tweaked or noticed in the configs. There's currently a 3 second spawn protection in place and 20 seconds where you aren't able to access any explosives.
Dope, I'll have to look and see if I can change the specular lighting. There's not a specific cvar for it, but I'm sure it can be implemented.
I'll disable the bandaging if people don't want it. I could go either way with it really.

SpeedRacer
09-27-2008, 12:20 PM
When you say all explosives, I assume that means claymores as well. Any way we can lift that off claymores exclusively? That way the defending team doesn't have to wait the 20 seconds to put up claymores on/around the bombsites.

KocK GoBlin
09-27-2008, 12:42 PM
It's set how you would expect it to be set as if things were picture perfect on the S&D server. So yes claymores can be set.
The server's ready to be *tested* not played. No custom maps are loaded and the config is still in need of tweaking, but you guys jump in there test it out and see how it goes. The server will automatically rank you to level 55 with full access to everything shortly after joining the server. (think you have to damage yourself or someone else for it to kick in or it might be time based).
The IP is 8.9.17.6:28930. Let me know what you think. I'll have more time to work on it tomorrow night.

Also now's the time to test out some maps and post your feedback on which ones you would like to see in there.

murder inc.
09-27-2008, 12:50 PM
i personally think we should go for a mod that makes the game as realistic as possible, with leaving as little rules to be enforced as possible.

most of what mcninja suggested sounds awesome (despite reflective ff is a pain and can go to hell for my sakes, and colored player names have to stay - unless we go for a non-ff mod)

maybe its possible to disable jumping completely, so the jump key will only let you climb and step over objects?

another thing i would like, radar enabled all the time, only showing teammates, css like.
the UAV will then also show enemies for 5 or 10 seconds.

set kills to get UAV to 5 and disable the announcers.

remove airstrikes and helicopters completely.
remove stationary machine guns.

KocK GoBlin
09-27-2008, 01:13 PM
Having a constant UAV up showing you teammates is hardly realistic ;p And if you want to have as little as possible to enforce, reflective FF is the way to go.

Most of what you mentioned McNinja I've already made adjustments to or can easily be done by just simply increasing the amount of health in Hardcore. The Openwarfare team has stated that they've *fixed* the gun bugs so we'll have to see what the fixes are as we go.
I'm pretty positive I don't want hardpoints at all in this mod. If you want to call in an airstrike you can go to the S&D server. Again my goal is to compliment our current S&D server, not compete with it.
Hip fire damage is greatly reduced at close distances and almost negligent at longer distances.

Speaking from experience with tweaking mods, it's much better to start small, hit the major defects and then adjust as you go.

Edit: Also I would advise against completely disabling friendly indicators. There are some maps, particularly ones with gillie suits where it's nearly impossible to tell if someone's your teammate or an enemy without that indicator. That would give snipers a great advantage.

murder inc.
09-27-2008, 01:21 PM
Having a constant UAV up showing you teammates is hardly realistic ;p

the uav is not realistic at all, no matter if its showing all the time or just 3 seconds. with realistic i am talking about ingame movements, weapons and such.

And if you want to have as little as possible to enforce, reflective FF is the way to go.

if you want to have as little as possible to enforce, non ff is the way to go ;)
and for the epic nade spam this will cause, i am sure there will be a way to mod this too :)

KocK GoBlin
09-27-2008, 03:11 PM
Reflective FF is quite manageable, don't ever have a problem with it on S&D (aside from a few claymores here and there)
Just disabled the weapons dropping when hit option
Disabled the all time mini map
Weapons are disabled when jumping now.

SpeedRacer
09-27-2008, 03:32 PM
I'd like to highly suggest reducing the hp regen. We've been playing the mod now and it takes forever to kill someone. I'd say reduce the speed of regen and/or lower the overal health of each player. Bartok and I had a gunfight where we fired almost all of our bullets out of both our primary weapon and handguns before one of us died.

I love that there is no hardpoints.

Alien
09-27-2008, 03:49 PM
Went in the server for a bit while you were spec and the mod seems to work well.

When a round starts I couldnt use any explosives except for my stuns
Whenever i jumped the weapon wouldnt fire but it seemed a little late in dropping the weapon but that might just be cuz of my 150 ping
Mod seems pretty stable and I like the health bar, but the weapon dropping part sounds like it would be a nice addition just to make it harder if we arent going to have the bleeding

But so far I like the mod and I think that the server would do well.

lion the tiger
09-27-2008, 04:01 PM
Some custom maps that would be worth looking into

Metro
Pripyat (one of my favs)
Sconsegrad
Yard (day or night)
Aosta valley
Kstoujane
Mashtuurcity
Matroska
Mogaidshu
i2 (another one of my favs)

Bartok
09-27-2008, 04:29 PM
As Speed mentioned, the health or health regen needs to be adjusted. Either or.
Jumping seems weird, i'm not sure if it's working as intended but when you jump it's almost like you teleport a few inches forward.
Seems like when you go prone while firing, your crosshairs instantly go upward, almost pointing you towards the sky.
As I said, the compass should be removed as well as the distance indicators on the radar.
I like how you don't have nades for the first 20 seconds but I think it's bugged. I'm not sure if it's the same for both stuns and HE's but if I use a stun nade within the first 20 seconds, I get it back after the 20 seconds is up when they 'unlock' your nades.
There have a been a few times when I was able to shoot my secondary weapon WHILE I was defusing the bomb.
The noise is way too loud when you plant the bomb, not sure if that can be tweaked or not.
Takes too long for the round to actually end when all players are dead.
Is there a way to show the amount of players remaining for both teams instead of just your own? It's nice being able to see the remaining players on your team but I think it'd be super nice to not have to tab to the scoreboard to see how many are left on the opposing team.
Overall I like it alot, I think I like the non-hardcore a little better with the mod but the health situation definitely needs to be looked at.

Weinerlicious
09-27-2008, 05:02 PM
Loving the M203 mods with no selection for 20s..

I'd like no hit indicators personally...

baggedmazda
09-27-2008, 05:58 PM
i think we need to arm the 203's with flashes that could get interesting

baggedmazda
09-27-2008, 06:03 PM
i keep getting a file sum/name mismatch kicking me

Airsupport
09-27-2008, 06:34 PM
hey guys. where do i go to input the ip address so i can go to the server?

Alien
09-27-2008, 06:52 PM
xfire works well if you have it

Uthanak
09-27-2008, 07:18 PM
hey guys. where do i go to input the ip address so i can go to the server?

go to you favorites, then in the upper right hand corner is "add new favorite"

HSMagnet
09-27-2008, 07:32 PM
http://screenshot.xfire.com/screenshot/natural/4941fb8fda52d923862a61bf847ba46e386f2be8.png

Alien
09-27-2008, 07:33 PM
Same keeps happening to me, and I was playing with mag earlier today and it wasnt happening then.

Airsupport
09-27-2008, 07:34 PM
same here. this is the error i keep getting

http://screenshot.xfire.com/screenshot/large/04a8c544fa6f5795e8503440a67653a48041d3d0.jpg (http://www.xfire.com/screenshots/airsupportcl65/ss_file-04a8c544fa6f5795e8503440a67653a48041d3d0.jpg)

Starkiller
09-27-2008, 08:09 PM
I got it about 8 times then it was fine.


Good server, kinda like a promod.

HSMagnet
09-27-2008, 08:11 PM
it is letting me back in


couple of tweaks needed but definitely has potential

SpeedRacer
09-27-2008, 08:35 PM
hey guys. where do i go to input the ip address so i can go to the server?

Just type /connect 8.9.17.6:28930 in the console from the opening CoD4 menu.

HSMagnet
09-28-2008, 12:29 AM
http://screenshot.xfire.com/screenshot/natural/3e4d64f08815fed0176f4eb4dc6f5470ffb8a2ee.png

KocK GoBlin
09-28-2008, 11:15 AM
Hm I'll have to look into this. It's possible that either some of our iwd files are corrupt or some of you have corrupt or differing files that you've downloaded from other servers. I'll look into it tonight for sure.

KocK GoBlin
09-28-2008, 11:23 AM
There must be a specific map in the rotation that's causing issues. Please let me know if you guys notice this error coming up consistently during a certain map. I'm going to try swapping out the IWD files with a fresh download and see if that helps.
Most of the changes you guys are requesting were already made after you left. Try it out again and see how it goes. Also the server has a really LOW spot on the Master list, even lower than the S&D's spot. So visibility on everyone's server list should be pretty high. Idling in the server will help a lot if you want the server to be successful.

ZaPp
09-28-2008, 11:26 AM
I kinda like this idea for the modded server, some of the tweaks like the weapon goin away if you jump is nice.. just need some more people to log in to really test it out :D

KocK GoBlin
09-28-2008, 11:27 AM
Also just as a precaution, anyone that has previously connected to the server, please go to your directory:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\Mods
and delete the openwarfare folder located in there. This will not delete your player mpdata, just the server iwd files that you downloaded. You should redownload a fresh version next time you connect. See if this helps.

Uthanak
09-28-2008, 11:36 AM
Something I would like to see, maybe not now, but further down the road when/if it becomes successful, is putting limiting what classes are being used, like, let the server only allow 6 snipers for example, or only allow 5 ppl to use SMG kits.

lion the tiger
09-28-2008, 11:46 AM
A lot of custom maps are really big, so limiting snipers might not be such a good idea depending on what maps make it into rotation.

Uthanak
09-28-2008, 01:04 PM
A lot of custom maps are really big, so limiting snipers might not be such a good idea depending on what maps make it into rotation.


i don't mean just snipers, i'm talking about all the class types. But some maps may be big but not all are big. But it kinda proves what I'm talking about. Big map = everyone thinks they are snipers. Don't let half the server snipe, make them actually do something.

SpeedRacer
09-28-2008, 02:27 PM
i don't mean just snipers, i'm talking about all the class types. But some maps may be big but not all are big. But it kinda proves what I'm talking about. Big map = everyone thinks they are snipers. Don't let half the server snipe, make them actually do something.

They will do something or they'll be removed for not doing their objective. There are good size maps already in our standard SnD server where lots of people snipe but there will always be players like Connor and myself that will always be rushers. I can't see the mechanics to implementing something like this, however if for some reason the scenario you are painting here does come into play then we'll cross that bridge when we get to it, in my opinion.

As for the issue with disconnecting from the server. Kock, I just crashed with the same message Mag posted up on Crash. Happened almost immediately after the map changed from Countdown. I also deleted my old mod folder for our server before I re-joined.

Uthanak
09-28-2008, 02:31 PM
They will do something or they'll be removed for not doing their objective. There are good size maps already in our standard SnD server where lots of people snipe but there will always be players like Connor and myself that will always be rushers. I can't see the mechanics to implementing something like this, however if for some reason the scenario you are painting here does come into play then we'll cross that bridge when we get to it, in my opinion.


i'm bad with words today....i don't mean do something has in objective wise. I've played in servers that have that in effect, it makes you rethink strategies and tactics when you have to use something different. I just think it would help keep things fresh.

HSMagnet
09-28-2008, 02:32 PM
i deleted my folder b4 i started today

went for smoke when countdown ended and had the error when i came back

SpeedRacer
09-28-2008, 02:38 PM
i'm bad with words today....i don't mean do something has in objective wise. I've played in servers that have that in effect, it makes you rethink strategies and tactics when you have to use something different. I just think it would help keep things fresh.

Ahh, well, yes and no, imo. Because if I'm a rusher and it's how I play but when I join the game all the assault and SMG classes are "filled up" then I'm left to play a class that I don't like, which kinda defeats the purpose of me playing the game. It's fine and dandy for players who play with all the different guns but there are also those that stick to what they like, just like there are some players who prefer to play sniper. I mean, if players want to keep things fresh for themselves and play around with different classes/builds then all the power to them but I just see putting a cap on one or all the classes as counter-productive. My two cents anyhow.

Uthanak
09-28-2008, 02:43 PM
Ahh, well, yes and no, imo. Because if I'm a rusher and it's how I play but when I join the game all the assault and SMG classes are "filled up" then I'm left to play a class that I don't like, which kinda defeats the purpose of me playing the game. It's fine and dandy for players who play with all the different guns but there are also those that stick to what they like, just like there are some players who prefer to play sniper. I mean, if players want to keep things fresh for themselves and play around with different classes/builds then all the power to them but I just see putting a cap on one or all the classes as counter-productive. My two cents anyhow.


yeah i see your point

it's all just trial and error anyway until something good is found :)

HSMagnet
09-28-2008, 03:12 PM
just got the error again on creek

did not delete folder this time...\

*edit*

BiG7 came in on creek and it is doing it to him as well

**edit**

deleted folder and reconnected

stuck in "setting up game" for >4 minutes since d/l mod files

***EDIT***
now weapon mismatch on killhouse

KocK GoBlin
09-28-2008, 09:51 PM
Rgr I will look into it tomorrow night (something's come up tonight, can't work on the servers). In the meantime I'm locking the server down until I can take a closer look at what's going on. Thanks all for the feedback, I'll take everything into consideration when configuring the server. Hopefully we'll have a fully working version this week.

Edit: Server's locked down. If you want to try it out while I'm working on it, the password is kock123. Just don't expect it to play flawlessly until I figure out why we're getting that message.

KocK GoBlin
09-28-2008, 10:24 PM
Ok testing a theory out, try it now. Again you'll need to delete your openwarfare folder to ensure you have synced up to the server's IWD files.

SpeedRacer
09-29-2008, 12:00 AM
Deleted the file and try it again without issue. Played through a few maps and no one was disconnected.

lion the tiger
09-29-2008, 04:55 AM
More custom maps that are worth looking at:

Mashtuur City
Scrap
Vertical
Dock (w/winter camo ftw)

HSMagnet
09-29-2008, 08:53 AM
Deleted the file and try it again without issue. Played through a few maps and no one was disconnected.

did it go through crash?

KocK GoBlin
09-29-2008, 09:15 AM
Try it more tonight. If the fix I tried worked, that means we don't get the no-sway fix until I figure out why that file is causing issues.

Bartok
09-29-2008, 09:28 AM
I like how you don't have nades for the first 20 seconds but I think it's bugged. I'm not sure if it's the same for both stuns and HE's but if I use a stun nade within the first 20 seconds, I get it back after the 20 seconds is up when they 'unlock' your nades.


Bump - reminder.

HSMagnet
09-29-2008, 09:42 AM
was that still happening late last night, Bartok?

DrMcNinja
09-29-2008, 12:32 PM
Just got home, do I need to go download any files? Want to test out the mod asap hehe.

SpeedRacer
09-29-2008, 01:07 PM
Just got home, do I need to go download any files? Want to test out the mod asap hehe.

Nope, just join the server and it will automatically download a couple files. That's it until we get some custom maps for the server.

KocK GoBlin
09-29-2008, 02:13 PM
Bump - reminder.

Contacted the OWM team and they said they'd take a look at it and a few other bugs I mentioned to them.

SpeedRacer
09-29-2008, 06:05 PM
Was just playing downpour and I got that error again.

Uthanak
09-29-2008, 06:07 PM
yeah me and jester just got booted too

Bartok
10-01-2008, 12:25 PM
Reminding you, incase you haven't done it yet, to fix that dvar regarding the prone while shooting.

KocK GoBlin
10-01-2008, 12:40 PM
Day off today, caught up on some sleep, about to try and find gas :( and then try and take the pooch to the park. I'll take care of it tonight as well as pull any problematic maps from the server.

HSMagnet
10-02-2008, 09:33 PM
was idleing in there tonight came back to keyboard and had the file name checksum error

chem04
10-03-2008, 01:41 AM
I don't know if this has been said seeing as how I don't have time to read all the posts, but I'd like to second El Mariachi's point on removing the names above the players head and that you need to go off of visual ID. And with that, let the ff be NOT reflexive. Too many times have I killed myself when a buddy runs in front of me while I'm shooting. If someone is that careless, let them die!

And I'd like to add that this was a good idea, imo. Nice idea KocK and the rest of the GA team. Doing things like this helps keep it interesting (and a bit easier for me to donate some cash!).

KocK GoBlin
10-03-2008, 09:26 AM
As soon as the update hits (supposedly today, but may be later) I will try updating the server and seeing if that helps with the errors.
Let me reiterate, this is an experimental server, no guarantees this will work out. :)

HSMagnet
10-03-2008, 01:43 PM
it is amazingly fun

if the bugs gets worked out i will bring my pillows and cigs and live there

WarDog
10-04-2008, 11:32 AM
My biggest problem with the OWM server is that there is not anyone in there to shoot, stab or malign. I really like the team count feature as I frequently tab to find out whats going on and who I have to worry about and this gets me a spectator seat for the rest of the round.

Also - what is with the respawn, I see some interesting potential there if it is kept on. Imagine an offense where you have to plant or you lose...

Hope everything gets ironed out with the server soon, I haven't had any problems there yet but have only stayed for a few rounds at a time.

KocK GoBlin
10-04-2008, 12:20 PM
They released a beta version yesterday but the official one won't be released until Monday (barring any bugs). Waiting for the official release before upgrading.
Wardog, the respawning you're speaking of is what happens when you're in an empty S&D server. You don't die you just respawn until someone else joins the other team.

HSMagnet
10-10-2008, 08:41 PM
any chance on a Dust2 night?

Torpedo Ted
10-18-2008, 03:45 PM
I can add in the no sway fix.
Can't do the voice recognition thing from as far as I can tell
Currently your aim is effected when jumping (which is how it should be IMO)
Hit icon is currently set to disabled thru the wall
Would rather not delay sprinting. Rushing is just how some people play.
Currently all hardpoints (UAV/AS/Chopper) have been disabled.
Bandaging is active but may be disabled. Have to check it out first.

Would people still like reflective FF or straight FF with TK punishment. Be forewarned, the TK punisher built into the mod looks a bit simplistic to me. Could easily be abused for griefing.

I think no sway fix would be great add. If you do add no sway fix, think about adding the AWP fix for the snipers. It wouldn't be fair if all guns had no sway and the sniper was still swaying. It would make it much easier to kill snipers that way.

As for hit blips. Completely removed. Ive noticed that when most people shoot, they aim based on where the hit blip is, not based on where they see the person. It's mainly like that when shooting through walls. People dont think about where the person is, so they spam hoping for a blip. Once they see it, thats where they shoot.

Teamkilling i was wondering if you can make it where the first 20 sec are reflective, and after that its just straight ff. The reflective in first 20 sec would get rid of the people that come in just to tk. They try to tk right at spawn, see its reflective so they leave. THats how i think about it.