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View Full Version : Surviving on Verrúckt


Starkiller
04-15-2009, 11:36 AM
Welcome to my first "tutorial" on how to survive in the new nazi zombie map. The only reason I am doing this is because I got to level 21 with three people and it was simple, I think we could have got much further to be honest.

OK, so you start off in either one of two rooms which we'll call the jugger-nog room and quick revive room. Wait until everyone has atleast 5000 points and then the two people on the jugger-nog side go up to the power room alternating the doors. Keep opening the box until you get the ray gun. Then sit outside the power room. Hopefully you won't be unlucky enough to not get it. If you don't have the ray gun it is unlikey any of the following will help you.

http://i208.photobucket.com/albums/bb55/michaelmyers1445/ZOMBIES-1.jpg

I'd say sit there until your forced into the power room. You'll know what I mean if you don't already. When that happens open up the door in the power room that is next to the stairs and then sit in the kitchen until your forced out of there which won't take long. Then go into the next room and there will be a door, open it, and go down the stairs and you will reach the door that leads you into the room that you first began you crazy adventure in. When you open the door walk forward a few paces and turn left and you will be in the part where there is a springfield rifle, if you walk up to it then look behind you will see a door. Open the door and sit in there until round 18.

Make your way up to any of the balconies and turn the electric on and just have two people watch the window, and the other two guys keep turning on the electricity when it turns off. Remember you have to wait for the green light to go on above the doorway but it does make a cool sound so don't worry about looking at it, worry about the 50 zombies coming at you. (On the jugger-nog side balcony there is only one window where the zombies can come through if the electric is turned on. On the quick-revive side there is two, so I advise the jugger-nog way for the ease of it)

So basically the balcony is your last stand because there is really no where else to go that is easier than that.

Now you may ask why not just go up to the balcony straight away. My answer is it will be boring and a waste of your points because it costs 1000 to turn it on each time. But by level 18 you should have atleast 10,000 each.

Remember, this is almost useless if only one or none of you have the ray gun. If all four have the ray gun I recommend saving the ammo and not all shooting it at one zombie. Communication people.

-random man-
04-15-2009, 06:16 PM
All I've got to say is the zombie in the center of the picture is going the wrong way.

sikwitit
04-16-2009, 01:09 AM
He forgot he was a zombie, and got scared

baggedmazda
04-17-2009, 01:02 AM
when we got to 24 last night we stayed on the balcony part after you open the stairs. none of us had rays and i kept dying trying to get weapons after my teammate killed me in the first place. if we had rays we would of went longer but theres always that one kid that gets bored and runs off and lvl 24 was not the time to do it but whatever