View Full Version : BC2 server maintenance
KocK GoBlin
03-06-2010, 05:18 PM
Updating servers to R5, hopefully this will stabilize them a bit more. Servers will be down for 10-15 mins.
KocK GoBlin
03-06-2010, 05:34 PM
Servers are updated.
KocK GoBlin
03-17-2010, 11:35 AM
The Rush server is down at the moment. There was some datacenter upgrades last night and they seem to be having issues getting that server back online. We'll let you know when things are back to normal.
HSMagnet
03-18-2010, 12:17 AM
The Rush server is down at the moment. There was some datacenter upgrades last night and they seem to be having issues getting that server back online. We'll let you know when things are back to normal.
the other server has been converted to Rush mode for the time being
lion the tiger
03-18-2010, 04:49 AM
Servers have been restored to normal function and game type. Thank you for your patience.
HSMagnet
03-19-2010, 11:02 AM
new R7 server version installed on both servers
R7 Servers Coming Online
We have just distributed a new server version named R7 to the server hosts.
Early signs from the hosts are good with 20% less load on the server CPU, improved hit detection, Veteran rank handling is fixed so you should get your M1 Garand back now plus some other fixes to better help the server hosting companies and better management of Punkbuster ID's.
_________
- Bazajaytee
DICE
HSMagnet
03-24-2010, 02:38 PM
new R8 server version installed on Rush server
SQDM server was full, so it is still R7 for the time being
LordMonarch
03-24-2010, 03:51 PM
Dug out the change log for those that are interested.
http://badcompanytwo.com/news-tidbits/server-update-r8-released-possible-server-crash-fix/
A new Server update, version R8 has been released to all server owners. The update fixes Punk Buster bugs, as well as some server crash scenario’s. All of BadCompanyTwo.com Servers have already been updated to the new version. Kudos to DICE. The full Change Log can be found below:
R8 fixes/improvements:
* Workaround for the “player manages to join server twice” crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.
* Workaround for the “cannot join player to any team” crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash.
* Game sends PB output to pbucon (so pb webtool can be used to run PB commands and see their results)
HSMagnet
04-08-2010, 11:40 AM
updated to R9 server
* admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>
* admin.yell to squad has changed (you need to specify both team and squad)
* squad numbering has changed – the "no squad" squad has ID 0, and real squads are 1 and up.
* Autobalance improved, it shuffles people both during and between rounds now, and does a better job.
* mapList* commands reworked
* banList* commands reworked
* listPlayers command added
* admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
* Players have non-PB GUIDs now (these are distinct from PB GUIDs)
* onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with "/" make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use "/!<command>" if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
* player.onAuthenticated added
* player.onSquadChange, player.onTeamChange implemented
* Couple of crash fixes
* Support for "region" setting
* banList.save bugfixed
* mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
* exposed number of rounds per maps in maplist.txt, and via the remote admin commands
Example maplist:
RUSH
levels/mp_012gr # runs with default number of rounds for the map
levels/mp_012gr 0 # runs with default number of rounds for the map
levels/mp_012gr 1 # run 1 round
levels/mp_012gr 2 # run 2 rounds
levels/mp_012gr 3 # run 3 rounds
Example console commands:mapList.append levels/mp_012gr # add map with default number of rounds
mapList.append levels/mp_012gr 0 # add map with default number of rounds
mapList.append levels/mp_012gr 1 # add map with 3 rounds
mapList.append levels/mp_012gr 2 # add map with 3 rounds
mapList.append levels/mp_012gr 3 # add map with 3 rounds
mapList.list # get maplist
-> OK "levels/mp_012gr" "levels/mp_012gr" "levels/mp_012gr"
mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds
-> OK "levels/mp_012gr" "0" "levels/mp_012gr" "3" "levels/mp_012gr" "0" # get pairs of <mapname, number of rounds> where 0 = default for that gamemode
serverInfo
-> OK <stuff that is shown already today> "2" # After the current round finishes, there are 2 rounds left to play on the current map
Also
• Ranked ON forces game-password OFF
• Ranked and PunkBuster settings can only be changed during server startup
• A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
also the server is a mixed mode Rush/Conquest
lehua768
06-12-2010, 03:37 AM
The update fixes Punk Buster bugs, as well as some server crash scenario’s. All of [redacted] Servers have already been updated to the new version. Kudos to DICE. The full Change Log can be found belowR8 fixes/improvements Workaround for the “player manages to join server twice” crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.
Workaround for the “cannot join player to any team” crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash. Game sends PB output to pbucon (so pb webtool can be used to run PB commands and see their results) .
vBulletin® v3.8.6, Copyright ©2000-2010, Jelsoft Enterprises Ltd.